Detalhes, Ficção e THE WITCHER 3
Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.
The petty men and women commanding tin-plated armies fail to understand that their conflict is child's play compared to the Wild Hunt, the otherworldly threat which now looms.
These ghastly spectral riders have for ages plagued humankind, bringing misery to the world. This time the Wild Hunt seeks one person in particular: the one individual Destiny itself bestowed upon Geralt, the one soul Geralt considers kin. Features
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A living economy: The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.
Assuma o contrato mais importante de tua vida: rastrear a criança da profecia — a chave de modo a salvar ou destruir o mundo.
The upcoming expansions will offer gamers new content, gear and foes, and will feature characters both new and dearly missed -- all crafted with maximum attention to detail and quality.
You don't have to preorder, you don't have to buy any special edition to get them — if you own a copy of Wild Hunt, they're yours. This is our way of saying thank you for buying our game.[13]
The morally ambiguous world of the Continent is full of delightful and dreadful encounters with complex choices and consequences. Make decisions with ramifications for not just you but your allies, enemies, and the entire world.
The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and THE WITCHER 3 was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.
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Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.